From 62bafe2130db5aaf32bd46091581086ae435e4cf Mon Sep 17 00:00:00 2001 From: Pierre Krieger Date: Mon, 21 Sep 2015 13:15:43 +0200 Subject: Remove BuilderAttribs --- src/headless.rs | 42 ++++++++++++++++++++---------------------- 1 file changed, 20 insertions(+), 22 deletions(-) (limited to 'src/headless.rs') diff --git a/src/headless.rs b/src/headless.rs index 83e35b3..4730eb4 100644 --- a/src/headless.rs +++ b/src/headless.rs @@ -1,10 +1,11 @@ use Api; -use BuilderAttribs; use ContextError; use CreationError; +use GlAttributes; use GlRequest; use GlContext; use PixelFormat; +use PixelFormatRequirements; use Robustness; use WindowAttributes; @@ -14,28 +15,25 @@ use libc; use platform; /// Object that allows you to build headless contexts. -pub struct HeadlessRendererBuilder { - attribs: BuilderAttribs<'static>, +pub struct HeadlessRendererBuilder<'a> { + dimensions: (u32, u32), + pf_reqs: PixelFormatRequirements, + opengl: GlAttributes<&'a platform::HeadlessContext>, } -impl HeadlessRendererBuilder { +impl<'a> HeadlessRendererBuilder<'a> { /// Initializes a new `HeadlessRendererBuilder` with default values. - pub fn new(width: u32, height: u32) -> HeadlessRendererBuilder { + pub fn new(width: u32, height: u32) -> HeadlessRendererBuilder<'a> { HeadlessRendererBuilder { - attribs: BuilderAttribs { - headless: true, - window: WindowAttributes { - dimensions: Some((width, height)), - .. Default::default() - }, - .. BuilderAttribs::new() - }, + dimensions: (width, height), + pf_reqs: Default::default(), + opengl: Default::default(), } } /// Sets how the backend should choose the OpenGL API and version. - pub fn with_gl(mut self, request: GlRequest) -> HeadlessRendererBuilder { - self.attribs.opengl.version = request; + pub fn with_gl(mut self, request: GlRequest) -> HeadlessRendererBuilder<'a> { + self.opengl.version = request; self } @@ -43,14 +41,14 @@ impl HeadlessRendererBuilder { /// /// The default value for this flag is `cfg!(ndebug)`, which means that it's enabled /// when you run `cargo build` and disabled when you run `cargo build --release`. - pub fn with_gl_debug_flag(mut self, flag: bool) -> HeadlessRendererBuilder { - self.attribs.opengl.debug = flag; + pub fn with_gl_debug_flag(mut self, flag: bool) -> HeadlessRendererBuilder<'a> { + self.opengl.debug = flag; self } /// Sets the robustness of the OpenGL context. See the docs of `Robustness`. - pub fn with_gl_robustness(mut self, robustness: Robustness) -> HeadlessRendererBuilder { - self.attribs.opengl.robustness = robustness; + pub fn with_gl_robustness(mut self, robustness: Robustness) -> HeadlessRendererBuilder<'a> { + self.opengl.robustness = robustness; self } @@ -59,15 +57,15 @@ impl HeadlessRendererBuilder { /// Error should be very rare and only occur in case of permission denied, incompatible system, /// out of memory, etc. pub fn build(self) -> Result { - platform::HeadlessContext::new(self.attribs).map(|w| HeadlessContext { context: w }) + platform::HeadlessContext::new(self.dimensions, &self.pf_reqs, &self.opengl) + .map(|w| HeadlessContext { context: w }) } /// Builds the headless context. /// /// The context is build in a *strict* way. That means that if the backend couldn't give /// you what you requested, an `Err` will be returned. - pub fn build_strict(mut self) -> Result { - self.attribs.strict = true; + pub fn build_strict(self) -> Result { self.build() } } -- cgit v1.2.3