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author | Pierre Krieger <pierre.krieger1708@gmail.com> | 2015-06-22 17:58:32 +0200 |
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committer | Pierre Krieger <pierre.krieger1708@gmail.com> | 2015-06-22 19:42:03 +0200 |
commit | dbaca24cde140052fb08fbe00924da4a528ea7cf (patch) | |
tree | bc86121c21cbe715826f67a749f3e5a1abb50c5a /src/window.rs | |
parent | 1aedc828c55e94d6f301a100f958ffa1106a0a25 (diff) | |
download | glutin-dbaca24cde140052fb08fbe00924da4a528ea7cf.tar.gz glutin-dbaca24cde140052fb08fbe00924da4a528ea7cf.zip |
Add with_robustness and handle robustness on all implementations
Diffstat (limited to 'src/window.rs')
-rw-r--r-- | src/window.rs | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/window.rs b/src/window.rs index 485ba58..9685287 100644 --- a/src/window.rs +++ b/src/window.rs @@ -12,6 +12,7 @@ use GlProfile; use GlRequest; use MouseCursor; use PixelFormat; +use Robustness; use native_monitor::NativeMonitorId; use gl_common; @@ -84,6 +85,12 @@ impl<'a> WindowBuilder<'a> { self } + /// Sets the robustness of the OpenGL context. See the docs of `Robustness`. + pub fn with_gl_robustness(mut self, robustness: Robustness) -> WindowBuilder<'a> { + self.attribs.gl_robustness = robustness; + self + } + /// Requests that the window has vsync enabled. pub fn with_vsync(mut self) -> WindowBuilder<'a> { self.attribs.vsync = true; |