/** * @file examples/test-usart-dma.cpp * @author Marti Bolivar * * Simple test of DMA used with a USART receiver. * * Configures a USART receiver for use with DMA. Received bytes are * placed into a buffer, with an interrupt firing when the buffer is * full. At that point, the USART transmitter will print the contents * of the byte buffer. The buffer is continually filled and refilled * in this manner. * * This example isn't very robust; don't use it in production. In * particular, since the buffer keeps filling (DMA_CIRC_MODE is set), * if you keep sending characters after filling the buffer, you'll * overwrite earlier bytes; this may happen before those earlier bytes * are done printing. * * This code is released into the public domain. */ #include #include #include #include /* * Configuration and state */ // USART and DMA configuration. You can change these to suit your // purposes. HardwareSerial *serial = &Serial2; #define USART_DMA_DEV DMA1 #define USART_RX_DMA_CHANNEL DMA_CH6 #define BAUD 9600 // This will store received USART characters. #define BUF_SIZE 20 char rx_buf[BUF_SIZE]; // The interrupt handler, rx_dma_irq(), sets this to 1. volatile uint32 irq_fired = 0; // Used to store the ISR bits inside rx_dma_irq(). This helps explain // what's going on inside loop(); see comments below. volatile uint32 isr = 0; /* * Helper functions */ // This is our DMA interrupt handler. void rx_dma_irq(void) { irq_fired = 1; isr = dma_get_isr_bits(USART_DMA_DEV, USART_RX_DMA_CHANNEL); } // Configure the USART receiver for use with DMA: // 1. Turn it on. // 2. Set the "DMA request on RX" bit in USART_CR3 (USART_CR3_DMAR). void init_usart(void) { serial->begin(BAUD); usart_dev *serial_dev = serial->c_dev(); serial_dev->regs->CR3 = USART_CR3_DMAR; } // Configure the DMA controller to serve DMA requests from the USART. void init_dma_xfer(void) { dma_init(USART_DMA_DEV); dma_setup_transfer(USART_DMA_DEV, USART_RX_DMA_CHANNEL, &serial->c_dev()->regs->DR, DMA_SIZE_8BITS, rx_buf, DMA_SIZE_8BITS, (DMA_MINC_MODE | DMA_CIRC_MODE | DMA_TRNS_CMPLT)); dma_set_num_transfers(USART_DMA_DEV, USART_RX_DMA_CHANNEL, BUF_SIZE - 1); dma_attach_interrupt(USART_DMA_DEV, USART_RX_DMA_CHANNEL, rx_dma_irq); dma_enable(USART_DMA_DEV, USART_RX_DMA_CHANNEL); } /* * setup() and loop() */ void setup(void) { pinMode(BOARD_LED_PIN, OUTPUT); rx_buf[BUF_SIZE - 1] = '\0'; // null-terminate rx_buf so we can print it init_dma_xfer(); init_usart(); } void loop(void) { toggleLED(); delay(100); // See if the interrupt handler got called since the last time we // checked. if (irq_fired) { serial->println("** IRQ **"); // Notice how the ISR bits show transfer complete _and_ // half-complete here, but the ISR bits we print next will be // zero. That's because the variable "isr" gets set _inside_ // rx_dma_irq(). After it exits, libmaple cleans up by // clearing the ISR bits. (If it didn't, and we forgot to, the // interrupt would repeatedly fire forever.) serial->print("ISR bits: 0x"); serial->println(isr, HEX); irq_fired = 0; } // Print the ISR (interrupt status register) bits. // // Notice that the "transfer half-complete" ISR flag gets set when // we reach the rx_buf half-way point. This is true even though we // don't tell the DMA controller to interrupt us on a // half-complete transfer. That is, the ISR bits get set at the // right times no matter what; we just don't get interrupted // unless we asked. (If an error or other problem occurs, the // relevant ISR bits will get set in the same way). serial->print("["); serial->print(millis()); serial->print("]\tISR bits: 0x"); uint8 isr_bits = dma_get_isr_bits(USART_DMA_DEV, USART_RX_DMA_CHANNEL); serial->print(isr_bits, HEX); // Print the contents of rx_buf. If you keep typing after it fills // up, the new characters will overwrite the old ones, thanks to // DMA_CIRC_MODE. serial->print("\tCharacter buffer contents: '"); serial->print(rx_buf); serial->println("'"); if (isr_bits == 0x7) { serial->println("** Clearing ISR bits."); dma_clear_isr_bits(USART_DMA_DEV, USART_RX_DMA_CHANNEL); } } // ------- init() and main() -------------------------------------------------- // Force init to be called *first*, i.e. before static object allocation. // Otherwise, statically allocated objects that need libmaple may fail. __attribute__((constructor)) void premain() { init(); } int main(void) { setup(); while (true) { loop(); } return 0; }