_ _ _ _ | (_) |__ _ __ ___ __ _ _ __ | | ___ | | | '_ \| '_ ` _ \ / _` | '_ \| |/ _ \ | | | |_) | | | | | | (_| | |_) | | __/ |_|_|_.__/|_| |_| |_|\__,_| .__/|_|\___| |_| by leaflabs! The latest version of this repository can be found at: http://github.com/leaflabs/libmaple libmaple Repo Layout ------------------------------------------------------------------------------ /LICENSE Licensing and copyright information /main.cpp.example main.cpp is required for a successful build but is non-existant by default; use this file as a template for building your program. By default just blinks an LED. /build/ Binary output /stm32conf/ Linker scripts /libmaple/ Lowest level definitions, routines, macros, and functions. This is the meat of the library. /core/ Extra wrappers and functionality around the lower level code which is useful for programming in the IDE. /exapmles/ /stm32lib/ The "standard" library given away by STM; to be removed ASAP. Instructions to Compile for ARM Targets ------------------------------------------------------------------------------ The Codesourcery g++ compiler for arm platforms is required. It is based on gcc (they push changes into gcc a couple times a year), get the latest EABI version from: http://www.codesourcery.com/sgpp/lite/arm Note: grab the linux binaries for targeting the EABI platform; there are also linux binaries for targeting the linux platform). I unzip the archive ("TAR") version into a place like ~/bin/arm-gcc-codesourcery and then add the bin/ directory within that to my $PATH in ~/.profile, then check that arm-none-eabi-gcc and others are in my path. You will also need to have dfu-util installed (on Linux) or compiled and placed in a folder "dfu-util/" at the same level as the maple-library folder (macosx and windows). Write your program using src/main.cpp as the entry point. Then just 'make' and follow the directions!