/* xscreensaver, Copyright (c) 1998-2002 Jamie Zawinski * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation. No representations are made about the suitability of this * software for any purpose. It is provided "as is" without express or * implied warranty. */ #include #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include #include "rotator.h" #include "yarandom.h" struct rotator { double spin_x_speed, spin_y_speed, spin_z_speed; double wander_speed; double rotx, roty, rotz; /* current object rotation */ double dx, dy, dz; /* current rotational velocity */ double ddx, ddy, ddz; /* current rotational acceleration */ double d_max; /* max rotational velocity */ int wander_frame; /* position in the wander cycle */ }; #undef ABS #define ABS(x) ((x)<0?-(x):(x)) #define BELLRAND(n) ((frand((n)) + frand((n)) + frand((n))) / 3) #define RANDSIGN() ((random() & 1) ? 1 : -1) static void rotate_1 (double *pos, double *v, double *dv, double speed, double max_v) { double ppos = *pos; if (speed == 0) return; /* tick position */ if (ppos < 0) ppos = -(ppos + *v); else ppos += *v; if (ppos > 1.0) ppos -= 1.0; else if (ppos < 0) ppos += 1.0; if (ppos < 0) abort(); if (ppos > 1.0) abort(); *pos = (*pos > 0 ? ppos : -ppos); /* accelerate */ *v += *dv; /* clamp velocity */ if (*v > max_v || *v < -max_v) { *dv = -*dv; } /* If it stops, start it going in the other direction. */ else if (*v < 0) { if (random() % 4) { *v = 0; /* keep going in the same direction */ if (random() % 2) *dv = 0; else if (*dv < 0) *dv = -*dv; } else { /* reverse gears */ *v = -*v; *dv = -*dv; *pos = -*pos; } } /* Alter direction of rotational acceleration randomly. */ if (! (random() % 120)) *dv = -*dv; /* Change acceleration very occasionally. */ if (! (random() % 200)) { if (*dv == 0) *dv = 0.00001; else if (random() & 1) *dv *= 1.2; else *dv *= 0.8; } } /* Returns a rotator object, which encapsulates rotation and motion state. spin_[xyz]_speed indicates the relative speed of rotation. Specify 0 if you don't want any rotation around that axis. spin_accel specifies a scaling factor for the acceleration that is randomly applied to spin: if you want the speed to change faster, make this > 1. wander_speed indicates the relative speed through space. If randomize_initial_state_p is true, then the initial position and rotation will be randomized (even if the spin speeds are 0.) If it is false, then all values will be initially zeroed. */ rotator * make_rotator (double spin_x_speed, double spin_y_speed, double spin_z_speed, double spin_accel, double wander_speed, int randomize_initial_state_p) { rotator *r = (rotator *) calloc (1, sizeof(*r)); double d, dd; if (!r) return 0; if (spin_x_speed < 0 || spin_y_speed < 0 || spin_z_speed < 0 || wander_speed < 0) abort(); r->spin_x_speed = spin_x_speed; r->spin_y_speed = spin_y_speed; r->spin_z_speed = spin_z_speed; r->wander_speed = wander_speed; if (randomize_initial_state_p) { r->rotx = frand(1.0) * RANDSIGN(); r->roty = frand(1.0) * RANDSIGN(); r->rotz = frand(1.0) * RANDSIGN(); r->wander_frame = random() % 0xFFFF; } else { r->rotx = r->roty = r->rotz = 0; r->wander_frame = 0; } d = 0.006; dd = 0.00006; r->dx = BELLRAND(d * r->spin_x_speed); r->dy = BELLRAND(d * r->spin_y_speed); r->dz = BELLRAND(d * r->spin_z_speed); r->d_max = r->dx * 2; r->ddx = (dd + frand(dd+dd)) * r->spin_x_speed * spin_accel; r->ddy = (dd + frand(dd+dd)) * r->spin_y_speed * spin_accel; r->ddz = (dd + frand(dd+dd)) * r->spin_z_speed * spin_accel; # if 0 fprintf (stderr, "rotator:\n"); fprintf (stderr, " wander: %3d %6.2f\n", r->wander_frame, r->wander_speed); fprintf (stderr, " speed: %6.2f %6.2f %6.2f\n", r->spin_x_speed, r->spin_y_speed, r->spin_z_speed); fprintf (stderr, " rot: %6.2f %6.2f %6.2f\n", r->rotx, r->roty, r->rotz); fprintf (stderr, " d: %6.2f %6.2f %6.2f, %6.2f\n", r->dx, r->dy, r->dz, r->d_max); fprintf (stderr, " dd: %6.2f %6.2f %6.2f\n", r->ddx, r->ddy, r->ddz); # endif return r; } void free_rotator (rotator *r) { free (r); } void get_rotation (rotator *rot, double *x_ret, double *y_ret, double *z_ret, int update_p) { double x, y, z; if (update_p) { rotate_1 (&rot->rotx, &rot->dx, &rot->ddx, rot->spin_x_speed, rot->d_max); rotate_1 (&rot->roty, &rot->dy, &rot->ddy, rot->spin_y_speed, rot->d_max); rotate_1 (&rot->rotz, &rot->dz, &rot->ddz, rot->spin_z_speed, rot->d_max); } x = rot->rotx; y = rot->roty; z = rot->rotz; if (x < 0) x = 1 - (x + 1); if (y < 0) y = 1 - (y + 1); if (z < 0) z = 1 - (z + 1); if (x_ret) *x_ret = x; if (y_ret) *y_ret = y; if (z_ret) *z_ret = z; } void get_position (rotator *rot, double *x_ret, double *y_ret, double *z_ret, int update_p) { double x = 0.5, y = 0.5, z = 0.5; if (rot->wander_speed != 0) { if (update_p) rot->wander_frame++; # define SINOID(F) ((1 + sin((rot->wander_frame * (F)) / 2 * M_PI)) / 2.0) x = SINOID (0.71 * rot->wander_speed); y = SINOID (0.53 * rot->wander_speed); z = SINOID (0.37 * rot->wander_speed); # undef SINOID } if (x_ret) *x_ret = x; if (y_ret) *y_ret = y; if (z_ret) *z_ret = z; }