From d6b1b33a12c0cf6c52667afafe34e58a7b00d0d8 Mon Sep 17 00:00:00 2001 From: Floris Bos Date: Thu, 7 Mar 2013 19:25:17 +0100 Subject: [PATCH] Webcore: add EGL and OpenGL (ES) INCDIR to INCLUDEPATH When building with 3D graphics support enabled, add the OpenGL (ES) and EGL include directories to the include path. Signed-off-by: Floris Bos --- Source/WebCore/Target.pri | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Source/WebCore/Target.pri b/Source/WebCore/Target.pri index 2669748..421a849 100644 --- a/Source/WebCore/Target.pri +++ b/Source/WebCore/Target.pri @@ -3992,15 +3992,19 @@ use?(3D_GRAPHICS) { contains(QT_CONFIG, opengl) | contains(QT_CONFIG, opengles2) { !contains(QT_CONFIG, opengles2) { + INCLUDEPATH += $$QMAKE_INCDIR_OPENGL SOURCES += \ platform/graphics/opengl/GraphicsContext3DOpenGL.cpp \ platform/graphics/opengl/Extensions3DOpenGL.cpp } else { + INCLUDEPATH += $$QMAKE_INCDIR_OPENGL_ES2 SOURCES += \ platform/graphics/opengl/GraphicsContext3DOpenGLES.cpp \ platform/graphics/opengl/Extensions3DOpenGLES.cpp } + !isEmpty(QMAKE_INCDIR_EGL): INCLUDEPATH += $$QMAKE_INCDIR_EGL + HEADERS += platform/graphics/opengl/Extensions3DOpenGL.h SOURCES += \ -- 1.7.10.4